Win as much as you can

Tool Description

  • The main idea is to have 2 separate little groups (from 2 to 4), but you can also have 2 games running in parallel. 
  • One group is blue, the other is red. There are 10 rounds. 
  • The aim given is “try to win as much as you can”. The number of points won or lost will depend on a combination of answers given by blue and red group at each round (this is explained and presented at the beginning). Groups will decide independently from each other: 
  • For each round, blue group has to decide X or Y and red group has to decide A or B. Answer is given on a secret note and delivered to the game leader. According to the combination, groups might win or loose some points. The combination of answers is announced at every round and the counting of points is made continuously in a transparent way.
  • There are some special rounds (also announced) with possibilities of negotiation and with special counting of points.
  • After the end of the 10 rounds, we look at final results and start with the debriefing: concept of winning/loosing, competition vs cooperation, trust of mistrust, limits and potential of partnership work, decision making,…

Extension to SSE: is cooperation natural in SSE ? What are the limits of cooperation when you work in SSE and you have to compete with traditional economic activities ? How do you combine your values and the cause you defend with economic sustainability ?



  • To understand the idea and interest of cooperation, as a min value of SSE
  • To challenge the limits of competition and of cooperation

Recommended for


1 hour and a half (including debriefing and theoretical inputs)

Background and where it has been employed

With university students and training groups on the topic of cooperation

Material needed

Game instructions Blue and Red post-its for answers A flipchart for writing points and for debriefing A room with enough space between 2 groups

Links and downloads

Created by

Adapted by Sylvain Abrial (Kaléido’Scop)

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